專書
100
99年度經濟部「商業優化人才培訓計畫」-商業優化案例講義-金財通商務科技(個案-Book Chapter),經濟部商業司/中國文化大學創新育成中心14-22 2011/01/01 ( )
100
99年度經濟部「商業優化人才培訓計畫」-商業優化案例講義-安捷光電(個案-Book Chapter),經濟部商業司/中國文化大學創新育成中心23-32 2011/01/01 ( )
期刊論文
112
Exploring the effects of gender grouping and the cognitive processing patterns of a Facebook-based online collaborative learning activity,Interactive Learning EnvironmentsVol. 31, No. 2576-590 2023/01/02 ( SSCI )
108
Integrating Broad Game Elements, Collaborative Discussion, and Mobile Technology to a Gamification Instructional Activity - A Case of High School Chemical Course.,International Journal of Learning Technologies and Learning EnvironmentsVol.2, No.211-20 2019/11/30 ( )
108
Exploring students’ learning and gaming performance as well as attention through a drill-based gaming experience for environmental education,Journal of Computers in EducationVol.6, No.3315-334 2019/09/01 ( )
106
Analyzing the Knowledge Construction and Cognitive Patterns of Blog-Based Instructional Activities Using Four Frequent Interactive Strategies (Problem Solving, Peer Assessment, Role Playing and Peer Tutoring): A Preliminary Study,Educational Technology Research and DevelopmentVol. 65, No. 2301-323 2017/04/01 ( SSCI )
105
以任務科技配適度為基礎探討影響司法人員工作績效之因素,臺大管理論叢第26卷,第2期273-302 2016/06/01 ( TSSCI )
104
Exploring the Learner’s Knowledge Construction and Cognitive Patterns of Different Asynchronous Platforms: Comparison of an Online Discussion Forum and Facebook,Innovations in Education and Teaching InternationalVo.52, No. 6610-620 2015/11/01 ( SSCI )
104
Analyzing Students’ Cognitive Processing Patterns of A Socioscientific Issue Learning Activity with Online Discussion from A Process Perspective Results of Quantitative Content Analysis and Lag Sequential Analysis,Information Engineering ExpressVol. 1, No. 349-58 2015/11/01 ( )
102
Exploring the learner’s knowledge construction and cognitive patterns of different asynchronous platforms: comparison of an online discussion forum and Facebook,Innovations in Education and Teaching International00 2013/10/10 ( SSCI )
102
Analyzing knowledge dimensions and cognitive process of a project-based online discussion instructional activity using Facebook in an adult and continuing education course,Computers & EducationVol. 60, No. 1110-121 2013/01/01 ( SSCI )
100
The Effect of Social Influence on The Bloggers’ Usage Intention,Online Information ReviewVol. 35, Iss. 1 2011/01/01 ( )
99
影響行動即時通訊服務採用行為因素之研究,電子商務研究第八卷第四期521-544 2010/10/01 ( )
研討會論文
113
遊戲式學習應用於培育 21 世紀關鍵能力趨勢– 應用文獻計量分析之初探,第28屆全球華人電腦教育應用大會 2024/06/01 ( )
109
Exploring the Effects of Card Game-Based Gamification Instructional Activity on Learners’ Flow Experience, Learning Anxiety, and Performance– A Preliminary Study,The 28th International Conference on Computers in Education 2020/11/23 ( )
107
The Design and Evaluation of a Gamification Teaching Activity using Board Game and QR Code for Organic Chemical Structure and Functional Groups Learning,The 7th International Conference on Learning Technologies and Learning Environments 2018/07/08 ( )
106
A science history educational board game with augmented reality integrating collaborative problem solving and scaffolding strategies,The 25th International Conference on Computers in Education, ICCE 2017 2017/12/04 ( )
106
The Development and Preliminary Evaluation of a Street View-based Educational Game - “Guarding Ka-lah-a",The 25th International Conference on Computers in Education, ICCE 2017 2017/12/04 ( )
106
Paper Romance-An Educational Simulation Gamefor Learning Papermaking With ContextualScaffoldings for Elementary Students: The Evaluationof Learning Performance and Flow State,The 6th International Conference on Learning Technologies and Learning Environments, LTLE 2017 2017/07/09 ( )
106
微翻轉遊戲式學習教學模式之行動研究應用密室逃脫數位教育遊戲,第二十一屆全球華人計算機教育應用大會(GCCCE 2017) 2017/06/03 ( )
105
品牌社群參與度對認同度及品牌忠誠度之影響,第十二屆知識社群研討會(KC2016) 2016/05/27 ( )
105
探討社群媒體中之訊息類型對於消費者購買決策影響-以Facebook為例,第十二屆知識社群研討會(KC2016) 2016/05/27 ( )
105
運用密室遊戲編輯器與實景圖片開發化學實驗教學遊戲:學習成效與心流評估,第二十屆全球華人計算機教育應用大會(GCCCE 2016) 2016/05/23 ( )
104
Preliminary Creative Process Exploration of Learners’ Behavioral Patterns in a Collaborative Green Building Design Learning Activity Using Minecraft,The 23th International Conference on Computers in Education, ICCE 2015 2015/11/30 ( )
104
Analyzing Students’ Cognitive Processing Patterns of A Socioscientific Issue Learning Activity with Online Discussion- A Preliminary Result of Lag Sequential Analysis,The 4th International Conference on Learning Technologies and Learning Environments, LTLE 2015 2015/07/12 ( )
103
The Development and Evaluation of an Educational Game- Shimmer with Computer Visualization for Optics Learning,The 22th International Conference on Computers in Education, ICCE 2014 2014/11/30 ( )
103
Exploring Learners’ Cognitive Processing Behavioral Patterns of A Collaborative Creativity Project Using Facebook to Support the Online Discussion,2014 IEEE 14th International Conference on Advanced Learning Technologies (ICALT 2014) 2014/07/07 ( )
103
A Module-Based Learning Analytics System for Facebook Supported Collaborative Creativity Learning,2014 IEEE 14th International Conference on Advanced Learning Technologies (ICALT 2014) 2014/07/07 ( )
102
The Development and Evaluation of a 3D Simulation Game for Chemistry Learning: Exploration of Learners’ Flow, Acceptance, and Sense of Directions,The 21th International Conference on Computers in Education, ICCE 2013 2013/11/18 ( )
102
Exploring the factors influencing the usage intention of Facebook fan page – A preliminary study,The 19th Americas Conference on Information Systems, AMCIS 2013 2013/08/15 ( )
101
Exploring the effect of incorporating Facebook with project based learning activity on learners’ creativity - A preliminary investigation,The 20th International Conference on Computers in Education, ICCE 2012 2012/11/25 ( )
101
Build Customer Loyalty Using Microblog – A Relationship Perspective,The 18th Americas Conference on Information Systems, AMCIS 2012 2012/08/09 ( )
100
Analyzing Knowledge Construction Behavior of a Project Based Online Discussion Instructional Activity Using Facebook – An Example of Art Course of Adult and Continuing Education,The 19th International Conference on Computers in Education, ICCE 2011 2011/11/29 ( )
100
Examining the Effects of and Students’ Perception toward the Simulation-based Learning,The 2011 2nd International Congress on Computer Applications and Computational Science (CACS 2011) 2011/11/15 ( )
100
Examining Critical Survival Factors of Nascent Start-Ups – Combining Qualitative and Quantitative Approaches,EBES 2011 - istanbul, Eurasia Business and Economics Society 2011 2011/06/03 ( )
100
供應鏈中採購流程效能、信任與價格競爭力對企業持續合作意願之影響,第二十二屆國際資訊管理學術研討會(ICIM 2011) 2011/05/21 ( )
99
以任務科技配適度為基礎探討影響司法人員工作績效之因素,2010第十六屆資訊管理研究暨實務研討會 2010/12/10 ( )
學術會議
113
第28屆全球華人電腦教育應用大會
智能學習環境:重塑未來學習空間
112
2023工程與科技教育SIG暨創新思維興跨領域教育SIG聯合論壇
學問研究成果與計劃申請經驗分享
110
2021國家講座系列活動:學習分析研究與實務研討會
學習分析相關研究議題與實務應用之趨勢與現況,全年活動合計共八小時
109
The 28th International Conference on Computers in Education (ICCE 2020)
The 4th Workshop on Digital Game-Based Learning and Gamification Instructional Strategies for K-12 Schools
109
2020 國家講座系列活動:學習科學研究趨勢工作坊與國際研討會
學習科學研究趨勢及各項研究工具之工作坊研習
108
27th International Conference on Computers in Education
27th International Conference on Computers in Education
108
The Second international Cognitive Cities Conference (IC3 2019)
The Second international Cognitive Cities Conference (IC3 2019)
107
The 1st International Cognitive Cities Conference (IC3 2018)
Smart technologies and Cognitive Cities
107
The 7th International Conference on Learning Technologies and Learning Environments (LTLE 2018)
Learning Technologies and Learning Environments
106
The 25th International Conference on Computers in Education (ICCE 2017)
Technology and Innovation: Computer-based Educational Systems for 21st Century Learners
105
The 24th International Conference on Computers in Education (ICCE 2016)
Think global act local: Contextualizing technology-enhanced education
105
第十二屆知識社群研討會(KC2016)
第十二屆知識社群研討會
105
第十二屆知識社群研討會(KC2016)
第十二屆知識社群研討會(KC2016)
105
第十二屆知識社群研討會(KC2016)
第十二屆知識社群研討會(KC2016)
105
The 20th Global Chinese Conference on Computers in Education
Learning and Teaching in the Big Data Era
104
The 23th International Conference on Computers in Education, ICCE 2015
Transforming Education in the Big Data Era
104
The 23th International Conference on Computers in Education, ICCE 2015
Transforming Education in the Big Data Era
104
4th International Conference on Learning Technologies and Learning Environments (LTLE2015)
Analyzing Students’ Cognitive Processing Patterns of A Socioscientific Issue Learning Activity with Online Discussion - A Preliminary Result of Lag Sequential Analysis
104
2015第十一屆知識社群國際學術研討會
2015第十一屆知識社群國際學術研討會
103
The 22th International Conference on Computers in Education (ICCE) 2014
The 3rd Workshop on application of innovative educational technologies in STEM education
103
The 22th International Conference on Computers in Education (ICCE) 2014
The 3rd Workshop on application of innovative educational technologies in STEM education
103
The 22th International Conference on Computers in Education (ICCE) 2014
Sub-Conference, C7 theme (Practice-driven Research, Teacher Professional Development and Policy of ICT in Education)
103
2014 IEEE 14th International Conference on Advanced Learning Technologies (ICALT 2014)
Advanced Technologies for Supporting Open Access to Formal and Informal Learning
103
2014 IEEE 14th International Conference on Advanced Learning Technologies
Advanced Technologies for Supporting Open Access to Formal and Informal Learning
102
The 21th International Conference on Computers in Education, ICCE 2013
Application of Innovative Educational Technologies in STEM Education
102
2013企業架構與資訊科技國際研討會
企業架構與資訊科技
102
The 19th Americas Conference on Information Systems, AMCIS 2013
Hyperconnected World - Anything, Anywhere, Anytime.
102
2013 全球華人計算機 教育應用大會(Global Chinese Conference on Computers in Education, GCCCE)
數位教育遊戲於「科學、科技、工程及數學教育」 (STEM Education)之運用工作坊
101
The 20th International Conference on Computers in Education, ICCE 2012
Workshop: The application of innovative educational technologies in STEM education
101
The 20th International Conference on Computers in Education, ICCE 2012
Exploring the effect of incorporating Facebook with project based learning activity on learners’ creativity - A preliminary investigation
101
The 18th Americas Conference on Information Systems, AMCIS 2012
Build Customer Loyalty Using Microblog – A Relationship Perspective
101
2012 第八屆知識社群國際研討會
資訊科技創新與管理、知識管理、社群應用、
100
The 19th International Conference on Computers in Education, ICCE 2011
Analyzing Knowledge Construction Behavior of a Project Based Online Discussion Instructional Activity Using Facebook – An Example of Art Course of Adult and Continuing Education
100
The 2011 2nd International Congress on Computer Applications and Computational Science (CACS 2011)
e-learning
100
KC2011第七屆知識社群研討會
100
KC2011第七屆知識社群研討會
研究計畫
112
UCAN跨域職能應用模式暨淨零永續職能前導探勘委託案
112
有意義的娛樂 – 結合享樂動機與意義探尋動機觀點以探討人們使用You Tube為學習資源之影響因子
109
大規模線上開放課程中學習者之學習情緒、成就目標與自調式學習間關係之研究 - 以控制價值理論與成就目標理論為基礎
108
創業教育教學科技創新創業之系統化文獻分析、整合教學模式發展及遊戲化協作學習活動之設計與評估
105
消費者對於品牌認知影響因子之探究-結合群體認定與需求滿足理論
105
協同創意歷程輔助學習環境之遊戲化設計發展評估與學習者之創意協作動機及行為模式分析
104
探索品牌粉絲專頁中之訊息類型對於消費者之品牌認知影響之研究
104
整合社群媒體為線上討論工具之協同創造歷程學習輔助環境開發與創意歷程行為模式之探究
103
線上協同學習歷程中學習者群體互動行為模式與認知架構之探究-以Facebook做為線上討論輔助工具
103
協同創造力學習歷程行為模式自動分析與偵測系統之建置與應用-結合Facebook為線上討論工具
102
Facebook品牌粉絲專頁中之使用者互動行為模式與社會網路結構之初探研究
102
結合創意螺旋教學策略之Facebook專題導向學習活動對於學生創造力之影響與學習歷程分析
101
學習者於線上討論中所呈現之認知與知識建構行為模式分析:以Facebook結合問題解決與角色扮演教學策略為例
100
Web 2.0知識平台特質與知識分享行為關係之探索性研究
99
新生創業家之創業期望對於創業行為及創業成效影響之初探
99
教育部大專畢業生創業服務計劃-大專畢業生創業計劃團隊之成效追蹤調查
99
經濟部99年度商業優化人才培訓計劃-企業優化診斷分析報告及案例深度訪談
榮譽獎賞
106
校教學特優教師
指導論文
112
應用資訊系統成功模式探討電子公文檔案鑑定使用者滿意度影響因子之研究-以某公務機關組織為例
112
以資訊系統成功模式與科技準備度探討零售商App使用者滿意度之影響因子 - 以便利商店App為例
107
透過開放性創新以達致組織資源靈巧配置-以I公司為例
授課資料
114
上學期
人工智慧
人工智慧與巨量資料應用研討
114
上學期
資訊安全
資安管理應用研討
110
上學期
進學資管
電子商務
110
上學期
數媒學程
電子商務
109
下學期
行動資訊
服務科學與服務創新
109
下學期
數位科技
服務科學與服務創新
108
下學期
碩專共同
華岡大師講座(二)
108
上學期
數位科技
數位匯流與科技治理應用研討
107
下學期
進學資管
微型科技創新創業實務
107
上學期
數媒學程
電子商務
106
暑期
進學教務
美髮造型設計
106
下學期
進學不分系
服務學習與實踐(二)
106
下學期
進學資管
電子商務
106
下學期
數媒學程
實務專題Ⅰ
106
上學期
進學不分系
服務學習與實踐(一)
106
上學期
進學資管
專題製作(二)
106
上學期
數媒學程
實務專題 II
105
下學期
時尚品牌學程
電子商務BEST PRACTICE實務研討
105
下學期
進學資管
電子商務
105
上學期
數媒學程
電子商務
104
下學期
時尚品牌學程
電子商務BEST PRACTICE實務研討
104
上學期
數媒學程
電子商務
103
下學期
時尚品牌學程
電子商務BEST PRACTICE實務研討
103
下學期
進學資管
專題製作(一)
103
上學期
時尚品牌學程
電子商務BEST PRACTICE實務研討
103
上學期
進學資管
電子商務
103
上學期
數媒學程
電子商務
102
下學期
時尚品牌學程
電子商務BEST PRACTICE實務研討
102
下學期
進學不分系
資訊應用概論
102
上學期
時尚品牌學程
電子商務BEST PRACTICE實務研討
102
上學期
華語碩學程
數位學習發展與趨勢
102
上學期
進學資管
電子商務
102
上學期
資管數位
數位學習發展與趨勢
101
下學期
進學不分系
服務學習與實踐
101
下學期
進學不分系
電腦應用與文書技能
101
上學期
進學不分系
服務學習與實踐
101
上學期
資管商務
資訊管理實務講座(一)
101
上學期
資管商務
資訊管理實務講座(二)
101
上學期
資管數位
資訊管理實務講座(一)
101
上學期
資管數位
資訊管理實務講座(二)
100
下學期
時尚品牌學程
電子商務BEST PRACTICE實務研討
100
下學期
進學不分系
大學理念與倫理
100
下學期
進學不分系
資訊應用概論
100
下學期
進學教務
社群遊戲跨領域應用實務
100
上學期
時尚品牌學程
電子商務BEST PRACTICE實務研討
100
上學期
進學不分系
大學理念與倫理
100
上學期
進學不分系
資訊應用概論
100
上學期
進學資管
電子商務
99
下學期
進學不分系
專題演講(二)-心理、科學、文史、永續發展與環境變遷
99
下學期
進學不分系
資訊管理
99
下學期
進學資管
專題製作(一)
99
上學期
進學不分系
專題演講(一)-心理、科學、文史、永續發展與環境變遷
99
上學期
進學不分系
資訊管理